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		<title>Game Boy Wedding Present</title>
		<link>http://omg3d.se/wordpress/archives/265</link>
		<comments>http://omg3d.se/wordpress/archives/265#comments</comments>
		<pubDate>Sun, 04 Mar 2012 18:30:12 +0000</pubDate>
		<dc:creator>vidarn</dc:creator>
				<category><![CDATA[Pixel Art]]></category>

		<guid isPermaLink="false">http://omg3d.se/wordpress/?p=265</guid>
		<description><![CDATA[A friend of mine got married a while ago and since I wanted to give them something special as a wedding present I decided to code a game boy game starring him and his wife. This was my first game &#8230; <a href="http://omg3d.se/wordpress/archives/265">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_01' title='Game Boy Wedding Present - Select Character 1'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_01-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Select Character 1" title="Game Boy Wedding Present - Select Character 1" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_02' title='Game Boy Wedding Present - Select Character 2'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_02-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Select Character 2" title="Game Boy Wedding Present - Select Character 2" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_06' title='Game Boy Wedding Present - Castle 3'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_06-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Castle 3" title="Game Boy Wedding Present - Castle 3" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_05' title='Game Boy Wedding Present - Castle 2'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_05-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Castle 2" title="Game Boy Wedding Present - Castle 2" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_04' title='Game Boy Wedding Present - Castle 1'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_04-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Castle 1" title="Game Boy Wedding Present - Castle 1" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_08' title='Game Boy Wedding Present - Dock 2'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_08-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Dock 2" title="Game Boy Wedding Present - Dock 2" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_07' title='Game Boy Wedding Present - Dock 1'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_07-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Dock 1" title="Game Boy Wedding Present - Dock 1" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_09' title='Game Boy Wedding Present - Castle 4'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_09-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Castle 4" title="Game Boy Wedding Present - Castle 4" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_03' title='Game Boy Wedding Present - Game Over'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_03-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Game Over" title="Game Boy Wedding Present - Game Over" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_10' title='Game Boy Wedding Present - Castle 5'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_10-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Castle 5" title="Game Boy Wedding Present - Castle 5" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_12' title='Game Boy Wedding Present - Dock 3'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_12-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Dock 3" title="Game Boy Wedding Present - Dock 3" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_13' title='Game Boy Wedding Present - Dock 3'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_13-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Dock 3" title="Game Boy Wedding Present - Dock 3" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_11' title='Game Boy Wedding Present - Cave 1'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_11-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Cave 1" title="Game Boy Wedding Present - Cave 1" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_14' title='Game Boy Wedding Present - Ending 1'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_14-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Ending 1" title="Game Boy Wedding Present - Ending 1" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_15' title='Game Boy Wedding Present - Ending 2'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_15-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Ending 2" title="Game Boy Wedding Present - Ending 2" /></a>
<a href='http://omg3d.se/wordpress/archives/265/game_boy_game_16' title='Game Boy Wedding Present - Winning Screen'><img width="150" height="144" src="http://omg3d.se/wordpress/wp-content/uploads/2012/03/game_boy_game_16-150x144.png" class="attachment-thumbnail" alt="Game Boy Wedding Present - Winning Screen" title="Game Boy Wedding Present - Winning Screen" /></a>

<p>A friend of mine got married a while ago and since I wanted to give them something special as a wedding present I decided to code a game boy game starring him and his wife.</p>
<p>This was my first game boy game and I coded it in C using <a href="http://gbdk.sourceforge.net/">gbdk</a>. I did the sprites in <a href="http://code.google.com/p/grafx2/">grafx2</a> and used <a href="http://www.mapeditor.org/">tiled</a> for doing maps (using a simple exporter plug in i wrote). Next time I&#8217;ll probably code the game in ASM instead but since this one was really simple I didn&#8217;t have any problems with performance.</p>
<p>I bought a usb cartridge from <a title="kitch-bent" href="http://store.kitsch-bent.com/">kitch-bent</a>, loaded it with the game and gave it to them together with a game boy color (I know, a DMG would have been way cooler).</p>
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		<title>Game Boy art &#8211; James Gordon</title>
		<link>http://omg3d.se/wordpress/archives/257</link>
		<comments>http://omg3d.se/wordpress/archives/257#comments</comments>
		<pubDate>Sat, 07 Jan 2012 23:12:33 +0000</pubDate>
		<dc:creator>vidarn</dc:creator>
				<category><![CDATA[Pixel Art]]></category>

		<guid isPermaLink="false">http://omg3d.se/wordpress/?p=257</guid>
		<description><![CDATA[Thanks to my great friend daandruff I&#8217;ve been getting into Game Boy development lately. I&#8217;m doing some coding (I&#8217;ll post here as soon as I&#8217;ve got something to show) and of course a bit of art. I&#8217;ve always loved doing &#8230; <a href="http://omg3d.se/wordpress/archives/257">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2012/01/gordon.png"><img class="alignnone size-full wp-image-258" title="James Gordon - Game Boy" src="http://omg3d.se/wordpress/wp-content/uploads/2012/01/gordon.png" alt="" width="360" height="312" /></a></p>
<p>Thanks to my great friend <a href="https://twitter.com/daandruff">daandruff</a> I&#8217;ve been getting into Game Boy development lately. I&#8217;m doing some coding (I&#8217;ll post here as soon as I&#8217;ve got something to show) and of course a bit of art. I&#8217;ve always loved doing pixel art and the game boy, with its four shades of greenish grey, turned out to be really fun to work with.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Onomatopoeia</title>
		<link>http://omg3d.se/wordpress/archives/239</link>
		<comments>http://omg3d.se/wordpress/archives/239#comments</comments>
		<pubDate>Wed, 02 Nov 2011 13:24:26 +0000</pubDate>
		<dc:creator>vidarn</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://omg3d.se/?p=239</guid>
		<description><![CDATA[Modelled in blender, rendered with 3Deight Over at blenderartists.org there&#8217;s an ongoing competition called the &#8220;Weekend Challenge&#8221;, where you have from friday to monday to complete a quick picture. I find these challenges a fun motivation to actually get some &#8230; <a href="http://omg3d.se/wordpress/archives/239">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/11/onomatopoeia2.png"><img class="alignnone size-large wp-image-240" title="Onomatopoeia" src="http://omg3d.se/wordpress/wp-content/uploads/2011/11/onomatopoeia2-1024x972.png" alt="" width="640" height="608" /></a></p>
<p>Modelled in blender, rendered with 3Deight</p>
<p>Over at blenderartists.org there&#8217;s an ongoing competition called the &#8220;Weekend Challenge&#8221;, where you have from friday to monday to complete a quick picture. I find these challenges a fun motivation to actually get some simple illustrations done.</p>
<p>The theme this week was &#8220;<a title="Onomatopoeia" href="http://en.wikipedia.org/wiki/Onomatopoeia">onomatopoeia</a>&#8221; and it turns out there&#8217;s a comic book villain called exactly that. His &#8220;thing&#8221; is that he repeats all sounds he hears, like saying &#8220;blam&#8221; after shooting somone. Apart from that he&#8217;s badass (almost kills both batman and the joker) and looks fricking cool, so my choice of subject was pretty given. <img src='http://omg3d.se/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Electric Razor &#8211; Workflow Explained</title>
		<link>http://omg3d.se/wordpress/archives/176</link>
		<comments>http://omg3d.se/wordpress/archives/176#comments</comments>
		<pubDate>Wed, 18 May 2011 21:43:34 +0000</pubDate>
		<dc:creator>vidarn</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://omg3d.se/?p=176</guid>
		<description><![CDATA[This is an explanation of my general workflow with blender and cycles, and more specifically a breakdown on how I made this picture: Modeling was done in blender using subdivision surfaces and a traditional poly-by-poly technique. For this model I &#8230; <a href="http://omg3d.se/wordpress/archives/176">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is an explanation of my general workflow with blender and cycles, and more specifically a breakdown on how I made this picture:</p>
<p><strong><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/3d_electric_razor_water_splash.png"><img class="alignnone size-medium wp-image-168" title="Philips Electric Razor" src="http://omg3d.se/wordpress/wp-content/uploads/2011/05/3d_electric_razor_water_splash-217x300.png" alt="" width="217" height="300" /></a></strong></p>
<p><strong><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/3d_electric_razor_water_splash.png"><span id="more-176"></span></a>Modeling</strong> was done in blender using subdivision surfaces and a traditional  poly-by-poly technique. For this model I was actually lazy enough that I  didn&#8217;t use any reference pictures. Since I had the real razor in my  hand I just winged it.<br />
I guess that&#8217;s a pretty good exercise to do for practice (although  not one to try if you&#8217;re modeling for a customer <img src='http://omg3d.se/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ).</p>
<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/screenshot5.png"><img class="alignnone size-medium wp-image-175" title="screenshot5" src="http://omg3d.se/wordpress/wp-content/uploads/2011/05/screenshot5-217x300.png" alt="" width="217" height="300" /></a></p>
<p>The  biggest challenge with doing a hard-edge model like this is probably  avoiding &#8220;bumps&#8221; and uneven surfaces. Frequent use of blenders smooth  tool helps in this aspect, as well as a constant tabbing in and out of  edit mode and moving vertices by small amounts (yeah, you know what I&#8217;m  talking about, polygon pushers) <img src='http://omg3d.se/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
However, sometimes you fool  yourself by trying to fix an issue with your model just to realize that  the physical object has exactly that imperfection as well.<br />
In this case I  was working on the area around the power button, trying to get it  smooth and to avoid the dent you see in the picture below. But when I  took a closer look on the real thing I noticed it had exactly the same  dent. So in this case keeping a modeling &#8220;flaw&#8221; actually meant a more realistic  image. Lucky me! <img src='http://omg3d.se/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/3d_electric_razor_modelling_detail.png"><img class="alignnone size-medium wp-image-187" title="3d_electric_razor_modelling_detail" src="http://omg3d.se/wordpress/wp-content/uploads/2011/05/3d_electric_razor_modelling_detail-300x297.png" alt="" width="300" height="297" /></a></p>
<p><strong>Water  simulation</strong> was done inside Houdini, most of all because I&#8217;m trying to  get into the software and this was a good excuse to try out the fluid  simulation tools.<br />
I used the fantastic flip fluids to simulate the big  splash. Basically it&#8217;s just a plane of water I&#8217;m throwing at the razor  from behind.<br />
The flying droplets and the drops on the surface of the  model was made using meta balls and two pretty simple pop-setups (pops are Houdini&#8217;s awesome particle node system). The model was then  exported to blender as an obj file and I added a subsurf modifier for  good measure <img src='http://omg3d.se/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/houdini_flip_fluids_screenshot.png"><img class="alignnone size-medium wp-image-189" title="houdini_flip_fluids_screenshot" src="http://omg3d.se/wordpress/wp-content/uploads/2011/05/houdini_flip_fluids_screenshot-300x185.png" alt="" width="300" height="185" /></a></p>
<p><strong>Shading</strong> was probably the quickest part of the  process since the materials  on the object are pretty simple, and also thanks to the blazingly fast response time of cycles.<br />
What I did to get as quick a preview as possible was to  make the rendered viewport really small. This assured that the image got  noise free almost instantly, and I could still check all details by  just zooming in with the viewport at that particular area.</p>
<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/3d_electric_razor_rendering_screenshot.png"><img class="alignnone size-medium wp-image-188" title="3d_electric_razor_rendering_screenshot" src="http://omg3d.se/wordpress/wp-content/uploads/2011/05/3d_electric_razor_rendering_screenshot-300x187.png" alt="" width="300" height="187" /></a></p>
<p>There&#8217;s basically two kind of materials on the razor, metal and plastic.<br />
Creating a metal material is as simple as it gets. I used the Glossy BSDF and just played with the roughness setting.<br />
As for the plastic I created a primitive node group, similar (if not identical) to the &#8220;FresnelBlend&#8221; material Brecht has set up in the sample scene, using a Mix Closure, a Fresnel and both a Glossy and a Diffuse BSDF.<br />
The Glossy BSDF make up the specular part while the Diffuse BSDF make up the&#8230; well, diffuse part. Changing the parameter I called &#8220;Reflection&#8221; changes how much reflection you get and the roughness setting sets the glossiness (feels like I&#8217;m stating the obvious).<br />
One problem I&#8217;ve run into with cycles is that you cannot add more than one mix Closure to the same material without getting weird results. Things like this are to be expected, since cycles is alpha software, but I thought it would be a good thing to share.</p>
<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/blender-cycles_basic_material.png"><img class="alignnone size-medium wp-image-190" title="blender-cycles_basic_material" src="http://omg3d.se/wordpress/wp-content/uploads/2011/05/blender-cycles_basic_material-300x169.png" alt="" width="300" height="169" /></a></p>
<p><strong>Lighting</strong> setup was pretty straight forward as well.<br />
I used a plane with emitter material on either side of the model and a big one from behind.<br />
The planes have the material shown in the picture below, to keep them from occluding geometry from the camera. This makes them completely invisible, while they still give of light (like the &#8220;hide from camera&#8221; setting present in many renderers).</p>
<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/blender-cycles_basic_light_material.png"><img class="alignnone size-medium wp-image-191" title="blender-cycles_basic_light_material" src="http://omg3d.se/wordpress/wp-content/uploads/2011/05/blender-cycles_basic_light_material-300x208.png" alt="" width="300" height="208" /></a></p>
<p>The background is just a plane with a texture. In my experience cycles doesn&#8217;t render alpha channels nicely yet so it was easier adding a real background than doing it in post.</p>
<p>Quite a lot of the materials are &#8220;grainy&#8221; in real life and the simplest way of getting this result is just to stop the rendering before the image is to clean. I kind of like the subtle graininess you get from rendering at a large resolution and keeping some of the noise.</p>
<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/blender-cycles_nice_noise.png"><img class="alignnone size-medium wp-image-193" title="blender-cycles_nice_noise" src="http://omg3d.se/wordpress/wp-content/uploads/2011/05/blender-cycles_nice_noise-300x265.png" alt="" width="300" height="265" /></a></p>
<p>I guess that&#8217;s it. If you have any questions feel free to ask me at vidar [dot] nelson [at] gmail.com or <a href="http://twitter.com/#!/vidarn">@vidarn</a></p>
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		<title>Philips Arcitec Electric Razor</title>
		<link>http://omg3d.se/wordpress/archives/163</link>
		<comments>http://omg3d.se/wordpress/archives/163#comments</comments>
		<pubDate>Tue, 17 May 2011 21:36:31 +0000</pubDate>
		<dc:creator>vidarn</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://omg3d.se/?p=163</guid>
		<description><![CDATA[Modelled in blender and houdini, rendered with cycles.]]></description>
			<content:encoded><![CDATA[<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/3d_electric_razor_water_splash.png"><img class="alignnone size-large wp-image-168" title="Philips Electric Razor" src="http://omg3d.se/wordpress/wp-content/uploads/2011/05/3d_electric_razor_water_splash-742x1024.png" alt="" width="640" height="883" /></a></p>
<p>Modelled in blender and houdini, rendered with cycles.</p>
]]></content:encoded>
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		<title>Injection molding using 3d-printed molds</title>
		<link>http://omg3d.se/wordpress/archives/146</link>
		<comments>http://omg3d.se/wordpress/archives/146#comments</comments>
		<pubDate>Tue, 17 May 2011 16:41:13 +0000</pubDate>
		<dc:creator>vidarn</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://omg3d.se/?p=146</guid>
		<description><![CDATA[At work we recently got this small injection molder. The thought was to try using it together with molds created in our 3d-printer. Turns out it works great. We now have a fast and easy way to create real plastic &#8230; <a href="http://omg3d.se/wordpress/archives/146">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="450" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://www.flickr.com/apps/video/stewart.swf?v=71377" /><param name="flashvars" value="intl_lang=en-us&amp;photo_secret=13779aba55&amp;photo_id=5726629732" /><param name="bgcolor" value="#000000" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/video/stewart.swf?v=71377" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="450" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" allowfullscreen="true" bgcolor="#000000" flashvars="intl_lang=en-us&amp;photo_secret=13779aba55&amp;photo_id=5726629732" data="http://www.flickr.com/apps/video/stewart.swf?v=71377"></embed></object></p>
<p>At work we recently got this small injection molder. The thought was to try using it together with molds created in our 3d-printer. Turns out it works great. We now have a fast and easy way to create real plastic prototypes of any 3d-model. <img src='http://omg3d.se/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>The mold above was modelled in rhino and printing it took maybe three hours. Creating each plastic piece takes about a minute as you can see in the video, and the plastic is next to free (we&#8217;ve even tried smelting old shampoo bottles, in which case it actually is free). Man, i&#8217;m exited! Next up is creating custom dice and miniatures for the d&amp;d campaign me and a couple of colleagues are running. <img src='http://omg3d.se/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>There&#8217;s pictures on the process of printing the mold at <a href="http://www.flickr.com/photos/creative_tools/sets/72157626733863210/show/">flickr</a>.</p>
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		<item>
		<title>Fizzy Water Bottle</title>
		<link>http://omg3d.se/wordpress/archives/124</link>
		<comments>http://omg3d.se/wordpress/archives/124#comments</comments>
		<pubDate>Mon, 02 May 2011 21:59:11 +0000</pubDate>
		<dc:creator>vidarn</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://omg3d.se/?p=124</guid>
		<description><![CDATA[My first shot at using cycles, the new renderer being developed for blender.]]></description>
			<content:encoded><![CDATA[<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/05/ramlosa.png"><img class="alignnone size-large wp-image-128" title="Fizzy Water Bottle" src="http://omg3d.se/wordpress/wp-content/uploads/2011/05/ramlosa-512x1024.png" alt="" width="512" height="1024" /></a></p>
<p>My first shot at using cycles, the new renderer being developed for blender.</p>
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		<title>Axe Bottle</title>
		<link>http://omg3d.se/wordpress/archives/109</link>
		<comments>http://omg3d.se/wordpress/archives/109#comments</comments>
		<pubDate>Thu, 28 Apr 2011 07:28:35 +0000</pubDate>
		<dc:creator>vidarn</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://omg3d.se/?p=109</guid>
		<description><![CDATA[Modelled in blender, rendered in Luxrender. I&#8217;m not really happy with the dots on the bottle. Right now they are done with a displacement map. I tried modeling them by hand but ran into way to many problems with that &#8230; <a href="http://omg3d.se/wordpress/archives/109">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/04/render8.png"><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/04/render8.png"><img class="alignnone size-large wp-image-108" title="Axe Bottle" src="http://omg3d.se/wordpress/wp-content/uploads/2011/04/render8-768x1024.png" alt="" width="640" height="853" /></a><br />
</a></p>
<p>Modelled in blender, rendered in Luxrender.</p>
<p>I&#8217;m not really happy with the dots on the bottle. Right now they are done with a displacement map. I tried modeling them by hand but ran into way to many problems with that :/ I&#8217;ll give it some more thought and maybe post an update.</p>
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		<item>
		<title>Sketchbook Update</title>
		<link>http://omg3d.se/wordpress/archives/93</link>
		<comments>http://omg3d.se/wordpress/archives/93#comments</comments>
		<pubDate>Thu, 13 Jan 2011 22:56:03 +0000</pubDate>
		<dc:creator>vidarn</dc:creator>
				<category><![CDATA[Sketchbook]]></category>

		<guid isPermaLink="false">http://omg3d.se/?p=93</guid>
		<description><![CDATA[Go to the Sketchbook]]></description>
			<content:encoded><![CDATA[<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/01/fashion_girl.png"><img class="alignnone size-medium wp-image-95" title="Sketchbook update 2" src="http://omg3d.se/wordpress/wp-content/uploads/2011/01/fashion_girl-200x300.png" alt="" width="200" height="300" /></a><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/01/girl_in_boots.png"></a></p>
<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2011/01/girl_in_boots.png"><img class="alignnone size-medium wp-image-96" title="Sketchbook update " src="http://omg3d.se/wordpress/wp-content/uploads/2011/01/girl_in_boots-141x300.png" alt="" width="141" height="300" /></a></p>
<p>Go to the <a title="Sketchbook" href="http://omg3d.se/sketchbook">Sketchbook</a></p>
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		<item>
		<title>Pizza Chef</title>
		<link>http://omg3d.se/wordpress/archives/80</link>
		<comments>http://omg3d.se/wordpress/archives/80#comments</comments>
		<pubDate>Mon, 11 Oct 2010 16:54:13 +0000</pubDate>
		<dc:creator>vidarn</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://omg3d.se/?p=80</guid>
		<description><![CDATA[Finaly a 3D peice for my 3D blog! Modelled and posed in zbrush, rendered with Vray.]]></description>
			<content:encoded><![CDATA[<p><a href="http://omg3d.se/wordpress/wp-content/uploads/2010/10/render21.png"><img class="alignnone size-large wp-image-83" title="Pizza Chef" src="http://omg3d.se/wordpress/wp-content/uploads/2010/10/render21-768x1024.png" alt="Pizza Chef" width="640" height="853" /></a>Finaly a 3D peice for my 3D blog! Modelled and posed in zbrush, rendered with Vray.</p>
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