Game Boy art – James Gordon

Thanks to my great friend daandruff I’ve been getting into Game Boy development lately. I’m doing some coding (I’ll post here as soon as I’ve got something to show) and of course a bit of art. I’ve always loved doing pixel art and the game boy, with its four shades of greenish grey, turned out to be really fun to work with.

Onomatopoeia

Modelled in blender, rendered with 3Deight

Over at blenderartists.org there’s an ongoing competition called the “Weekend Challenge”, where you have from friday to monday to complete a quick picture. I find these challenges a fun motivation to actually get some simple illustrations done.

The theme this week was “onomatopoeia” and it turns out there’s a comic book villain called exactly that. His “thing” is that he repeats all sounds he hears, like saying “blam” after shooting somone. Apart from that he’s badass (almost kills both batman and the joker) and looks fricking cool, so my choice of subject was pretty given. ;)

Electric Razor – Workflow Explained

This is an explanation of my general workflow with blender and cycles, and more specifically a breakdown on how I made this picture:

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Philips Arcitec Electric Razor

Modelled in blender and houdini, rendered with cycles.

Injection molding using 3d-printed molds

At work we recently got this small injection molder. The thought was to try using it together with molds created in our 3d-printer. Turns out it works great. We now have a fast and easy way to create real plastic prototypes of any 3d-model. :D

The mold above was modelled in rhino and printing it took maybe three hours. Creating each plastic piece takes about a minute as you can see in the video, and the plastic is next to free (we’ve even tried smelting old shampoo bottles, in which case it actually is free). Man, i’m exited! Next up is creating custom dice and miniatures for the d&d campaign me and a couple of colleagues are running. ;)

There’s pictures on the process of printing the mold at flickr.

Fizzy Water Bottle

My first shot at using cycles, the new renderer being developed for blender.

Axe Bottle


Modelled in blender, rendered in Luxrender.

I’m not really happy with the dots on the bottle. Right now they are done with a displacement map. I tried modeling them by hand but ran into way to many problems with that :/ I’ll give it some more thought and maybe post an update.

Sketchbook Update

Go to the Sketchbook

Pizza Chef

Pizza ChefFinaly a 3D peice for my 3D blog! Modelled and posed in zbrush, rendered with Vray.

Watch

Watch 1

Watch 2

Watch 3

I got this watch for my sisters birthday and had to seize the chance to snap some photos before mailing it to her.

Worse images after the break

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